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Question by Karisahaya · May 22, 2013 at 06:09 AM · gameobjectfindgameobjectswithtagwith

Cannot implicitly convert type `UnityEngine.GameObject[]' to `UnityEngine.GameObject'

How could i fix this problem? Here is the code:

 using UnityEngine;
 using System.Collections;
 
 public class EnemyAI : MonoBehaviour {
     public Transform target;
     public int moveSpeed;
     public int rotationSpeed;
     
     private Transform myTransform;
     
     void Awake() {
         myTransform = transform;
     }
 
     // Use this for initialization
     void Start () {
         GameObject go = GameObject.FindGameObjectsWithTag("Player");
         
         target = go.transform;
     
     }
     
     // Update is called once per frame
     void Update () {
     
     }
 }
 
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Answer by Fornoreason1000 · May 22, 2013 at 06:23 AM

um your assigning an array to a singular game objects

  GameObject go = GameObject.FindGameObjectsWithTag("Player");

this line should be

 GameObject go = GameObject.FindGameObjectWithTag("Player");

or

 GameObject go = GameObject.FindGameObjectsWithTag("Player")[0];

Also for the Mods out there ,for some weird reason FindGameObjectWithTag isn't documented, only its array is. Why is this?

http://docs.unity3d.com/Documentation/ScriptReference/GameObject.html

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avatar image robertbu · May 22, 2013 at 06:37 AM 0
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The singular version is GameObject.FindWithTag().

You could also do:

 GameObject[] objects = GameObject.FindGameObjectsWithTag("Player");
avatar image Fornoreason1000 · May 22, 2013 at 06:40 AM 0
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I'm Guessing that means GameObject go = GameObject.FindGameObjectWithTag("Player"); is obselete? or they didn't bother with it because of GameObject.FindWithTag().?

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