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Question by cfdeisler · Apr 30, 2013 at 02:57 AM · gameobjectwaypointfindgameobjectswithtagvector3.distance

Can someone help me find the closest waypoint to a player?

Right now I'm trying to create a script that tells an enemy, when it spawns, the closest waypoint to the player.

 var startPlayerLoc : Vector3;
 var player : GameObject;
 var waypoints : Array;
 var otherEnemies : Array;
 function Start () 
 {
     player = GameObject.FindGameObjectWithTag("player");
     waypoints = GameObject.FindGameObjectsWithTag("waypoint");
     otherEnemies = GameObject.FindGameObjectsWithTag("enemy");
     startPlayerLoc = findNearest().transform.position;
 }
 
 function Update () 
 {
     otherEnemies = GameObject.FindGameObjectsWithTag("enemy");
     startPlayerLoc = findNearest().transform.position;
 }
 function findNearest() : GameObject
 {
     waypoints = GameObject.FindGameObjectsWithTag("waypoint");
     var j : int;
     var smallest = Vector3.Distance(player.transform.position, waypoints[0].transform.position);
     for(var i = 1; i < waypoints.length; i++)
     {
         if((Vector3.Distance(player.transform.position, waypoints[i].transform.position) < smallest))
         {
             j = i;
         }
     }
     return waypoints[j];
 }

I don't get any syntax errors but the enemy has the wrong waypoints assigned to it even when the player is standing right next to a waypoint.

Thank you for helping me

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Answer by robertbu · Apr 30, 2013 at 03:00 AM

You need to update smallest as well as the index to the point:

 for(var i = 1; i < waypoints.length; i++)
 {
    var dist = Vector3.Distance(player.transform.position, waypoints[i].transform.position);
    if(dist < smallest))
    {
      smallest = dist;
      j = i;
    }
 }
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avatar image cfdeisler · Apr 30, 2013 at 05:37 PM 0
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Thanks it worked!

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