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What does the headless build option do?
When building for Linux, there's a checkbox for "Headless Mode". I know how to start instances with -batchmode and -nographics (that's not the question here), but I'm wondering what Headless Mode changes in the build?
- I noticed the builds are slightly smaller, but are there are still all assets included, including sounds and textures? 
- It seems that the textures and sounds are still loaded when running the build, is that true? 
- Is there a way to run it without loading textures and sounds (eg. to save memory on servers)? 
Answer by Tak · Apr 29, 2014 at 07:44 AM
Headless mode means the player is built without any reference to X11 and friends, meaning that you can run a headless player on a server that doesn't have X installed. In all other respects, behavior is identical to a normal player with -batchmode and -nographics.
Textures and sounds are still included in the build, and loaded in the player as normal - Unity doesn't know what you want to do with your player - just because you're not displaying a texture doesn't mean you don't want to do something with it.
Here's a follow-up question about removing texture/audio references: http://answers.unity3d.com/questions/1083990/how-to-remove-unneeded-references-texture-audio-wh.html
Do you have an idea how to do that?
Answer by Ipdfan · Nov 23, 2016 at 06:24 PM
-batchmode -nographics don't equal Headless Mode checkbox in Unity "Build Settings"
C:\Program Files\Unity\Editor\Unity.exe -quit -batchmode -nographics -projectPath "c:\myproj" -buildLinuxUniversalPlayer "c:\myprojbin"
Without X:
Headless Mode checkbox - don't crash
-batchmode or -nographics - crash
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