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Question by lvictorino · Oct 19, 2013 at 09:18 AM · buildservercommand-lineheadless

Pink objects with -batchmode -nographics

Hi,

I'm trying to build a game project on a headless server running Windows7. As seen in the documentation I need to use -nographics and -batchmode.

When I do so, the game build with no error in the log file, but my objects appear to be pink (like if there is a shader problem).

  • How can I do to build my game on a headless server?

  • Is it even possible to have a correct build without GPU?

FYI: I try to build a very simple project (a rotating cube with a blue diffuse material) for web player.

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avatar image Benproductions1 · Oct 19, 2013 at 10:02 AM 0
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Just as a quick question. How can something running headlessly have "pink" materials?

avatar image lvictorino · Oct 19, 2013 at 10:05 AM 0
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It does not run headlessly. I use a headless builder to generate a player that I can download and play on my local machine later (the one with a monitor :)).

avatar image Benproductions1 · Oct 19, 2013 at 10:12 AM 1
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Ah yes, I understand now ;)
I'm pretty sure none of the Unity editor's build process uses the GPU, so theoretically should work. It might be a bug. Since most of us don't have access to a headless Windows7 server with the Unity Editor installed, so contacting Unity will probably get you a faster answer unless someone has had the same problem before :)

avatar image lvictorino · Oct 19, 2013 at 10:22 AM 0
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Ho I guess you're right (also there is few materials about Unity commandline online :(). Do you know where I could join the Unity support without being redirected here or forums?

avatar image Benproductions1 · Oct 19, 2013 at 10:23 AM 0
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Bottom of the webpage is a contact link :)

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Answer by MadDave · Feb 24, 2014 at 02:39 PM

There was a bug in the windows version. Had the same problem, reported it... it has been fixed in 4.3.3

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