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Setup in Blender to allow different texture tiling on different faces
I have a wall texture that I want to repeat differently on the front, top and sides of a cube based on the scale in each dimension. How do I set things up in Blender so that I have separate materials in Unity for different faces with their own tiling settings for the same texture? I am still in the process of learning Blender and have been wrestling with this one for a while.
this question may be removed as its more about blender, but in unity you can use the same texture for multiple materials.
simply create a new material in the project using the same texture and this will give you different tilling for each one
Answer by Cery_ · Aug 31, 2012 at 07:03 PM
You could create different materials and assign them to the faces. Or you UV map so the faces get the right tilling directly.
Answer by landon912 · Aug 31, 2012 at 06:47 PM
Your question is a little confusing but if you separate the mesh(select the vertices you want separate and hit ctrl p) then you can easily have a different texture on them. Or you can just add more then one texture in Unity but you will need a uv map.
Answer by Eric5h5 · Aug 31, 2012 at 06:53 PM
You should UV map a different texture on each face, which will result in a mesh in Unity that uses 6 different materials.
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