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Question by marcfielding · Jun 30, 2014 at 10:10 PM · blendertexturing

Blender texture with UV not covering mesh

Hello,

I'm trying to figure out whats going on with my wall here, in blender I select it, UV unwrap it fine - it renders in blender absolutely fine.

I'm saving the blend file and then importing to unity and I end up with a partially textured object which the textures flicker a bit on?

Unity here

alt text

Blender here alt text

smashedwall.png (284.1 kB)
blender.png (308.3 kB)
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avatar image marcfielding · Jun 30, 2014 at 10:16 PM 0
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Ah actually if I fly inside the mesh in unity its textured on the inside, i'm guessing I need to create splits in the mesh rather than using the unwrap?

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Answer by Paulius-Liekis · Jul 01, 2014 at 10:09 AM

To me it looks like there is same object duplicated twice. One copy has offset to the right and it has no textures on it. Z-fight might be the cause for the flickering.

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avatar image marcfielding · Jul 01, 2014 at 07:05 PM 0
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Yes i'm an idiot, I was creating a breakable wall, it was on two layers and i'd forgotten the breakable one was on the second.....duh!

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