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Blender to Unity Buildings Invisible Interior
I took a building in Blender and imported it into my Unity environment, but when I entered the building, I could see through the walls. Is there a way to make the inside of Blender objects show up in Unity?
Answer by getyour411 · Jan 11, 2015 at 04:24 AM
Your 'walls' have normals (Google that if more info is needed) which face one direction.
http://www.katsbits.com/tutorials/blender/double-sided-faces-different-materials.php
Answer by DwaynePritchett · Jan 11, 2015 at 04:23 AM
Look up Normals in Blender. You have to highlight the whole object and turn 2 way normals on. So that it gets rendered on both sides. Can't remember the button presses (options), but a quick google/youtube search should set you off well. Again, "Normals". These little blue vectors that point in the render direction. Good luck.
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