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Question by
GreenHat · Mar 31, 2011 at 03:14 PM ·
invisiblebakebakedlighting
How do I fix a model that turned invisible after baked lighting?
I baked the lighting in my level from a directional light, following Unity's beast lightmapping tutorial. It worked on everything, but I have a couple different tree models that are just being used as static meshes in my scene...they are now invisible but i can still select them in scene view. I'm guessing this was affected by the light bake? How do I fix this?
Comment
I don't understand why my model is there, but not rendering after the bake?