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Question by dsgsgsg · Oct 14, 2013 at 05:20 PM · materialglow

Glow Effect on player unity

I am in a bit of dilemma here. I want to apply a glow effect to the player when he gets a powerup. I have applied a self illumination material to him and the "glow script" to main camera but the problem is everyone else that is in the scene is glowing too, which is ridiculous.

Now I have searched around but found no clear instructions on how to go about solving this problem.

Any help would be appreciated.

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avatar image Benproductions1 · Oct 15, 2013 at 08:04 AM 0
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You will need 2 cameras. One to render the glowing player and the other to render the rest of the environment. Unless you have a glow shader that is able to do this, this is the only way to do it.

avatar image dsgsgsg · Oct 15, 2013 at 10:22 AM 0
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Yes but how do I make the one camera only render the player?

avatar image instruct9r · Oct 15, 2013 at 10:51 AM 0
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  1. Duplicate the camera, that you are currently using to follow you'r player, (Remove the Audio Listener if it has one) and name it PlayerOnly_CA$$anonymous$$

  2. Create a new Layer and call it "PlayerLayer"or something like that and add the player to that Layer

  3. Select the new camera (PlayerOnly_Cam) and in the Camera attributes change:

  4. Clear Flags - Depth Only

  5. Culling $$anonymous$$ask - Deselect everything except "PlayerLayer".

  6. Select your original camera and in the Culling $$anonymous$$ask menu deselect PlayerOnly;

Now in the game view you shoud see the same, but the PlayerOnly_CA$$anonymous$$ shoud only render the player and the other camera will render everything except the player...

avatar image dsgsgsg · Oct 15, 2013 at 11:51 AM 0
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that works awesome..............thank you very much

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