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Question by Ekta-Mehta-D · Dec 06, 2013 at 07:48 AM · materialalphacutoff

Set Alpha cutoff Unity3d

Hello everyone ,

I have outer image :

alt text

This image i have set to plane gameobject. and material setting is transparent/vertexlit

And the image will be as background for that i want to set cutoff is here :

alt text

This image also i have set to plane gameobject and material setting is transparent/cutout/vertexlit

but problem is that cutout is behaving on whole area of image. i want cutout should start from left or right.

so what should i do?

I have taken reference from http://answers.unity3d.com/questions/14770/creating-a-circular-progressbar-timer.html

but some how its not working. Please help me guys. Thanks.

arrowouter.gif (2.4 kB)
arrow.png (40.3 kB)
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Answer by Eric5h5 · Dec 06, 2013 at 08:20 AM

You need to do what it says on that page and make an alpha gradient. Your arrow texture has no alpha gradient, it's just transparent.

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avatar image Ekta-Mehta-D · Dec 06, 2013 at 09:37 AM 0
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ok. thanks. its working now.

avatar image Ekta-Mehta-D · Dec 06, 2013 at 09:58 AM 0
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can you please help me to set cutoff like if mouse position is near to screen boundary then it should fill ? as its working only for left side of the screen.

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