- Home /
Scriptable Objects Between Pc's
Hello everyone. I'm having some weird issues with scriptable objects.
I have an editor script, that saves a string array in a scriptable object, as a .asset. When I pass this .asset to another pc, and try to open it, I get a null. Any ideas? Is scriptable objects serialization only for one pc? that can't be the case!
Could it be, something related with the asset database? should I try to I don't know, maybe "refresh" my asset database so it can correctly open this scriptable object? Thanks!
Answer by Jojo Batista · Oct 13, 2013 at 09:22 PM
Problem solved. We make the serialized fields public and came through :)
Your answer
Follow this Question
Related Questions
RTS Game Assets / Objects. Best approach? 0 Answers
Is this accurate? Scenes are composed of objects are composed of components are composed of assets 1 Answer
Version Control and Unity Assets 0 Answers
Can one game asset consist of 2 or more models ? 0 Answers
Build just what's in the scene? 1 Answer