- Home /
Question by
rehawk · Sep 27, 2020 at 04:56 PM ·
gameobjectassetsobjectsscriptableobjectversion-control
Version Control and Unity Assets
Hi,
we have massive problems with Plastic SCM and unity. Each time we do merges, Unity seems not to recognize changes to Prefabs or ScriptableObjects. The inspector shows the old states.
The general workaround we have is to mark things dirty. Save project. Revert in SCM. We think it has to do with the order Unity decides to load things.
Is anyone aware of this problem or is there even a solution?
Best, Fred
Comment
Your answer
Follow this Question
Related Questions
Calling method via reflection on parent asset inside PropertyDrawer 1 Answer
Copy of Item without instanticade on scene. 2 Answers
Can one game asset consist of 2 or more models ? 0 Answers
using Contains(gameObject) to find and destroy a gameObject from a list 2 Answers
Floating point origin script help 0 Answers