Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Estevominador · Jan 04, 2013 at 07:27 PM · rigidbodycharacter controllerbest

Rigidbody vs. Character Controller

Hey guys, i'm very doubtful about which component I should use. So, let me know what u guys thing I should use and pls, y?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
2

Answer by smirlianos · Jan 04, 2013 at 07:44 PM

It depends.

If you want a normal FPS or just a normal character, use the CharacterController. If you want an airplane, tank, vechicle etc, use the rigidbody.

Rigidbody is better when you need to add forces or something to an object, but if it's a normal character, I suggest the CharacterController

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image aldonaletto · Jan 05, 2013 at 02:32 AM 1
Share

Yes, the CharacterController is a special capsule collider aligned to the Y axis, thus if works fine for biped characters - if they aren't supposed to lay down, because the capsule is always upright. The CharacterController is also much easier to control, and don't have weird and wild reactions when colliding to something - it just stops at the colliders. The Rigidbody, on the other hand, is too wild: it bounces and starts spinning when colliding with anything. If have to make a Rigidbody character, set rigidbody.freezeRotation to true and rigidbody.drag to a reasonable value (1 to 5, for instance), then use AddForce to move it - these settings make the rigidbody behave more like real world objects, while with the default values it looks like in outer space (freezeRotation only blocks physics rotation - you can rotate the object with transform.Rotate as usual).

avatar image
0

Answer by Estevominador · Oct 15, 2016 at 04:25 PM

The big problem with the CharacterController is absolutely no reaction to the engine's physics, so you have to recreate a physics system just for it. Rigidbody is almost perfect for characters, let's say an explosion or a runover, you don't need to script that. The only thing that sucks about rigidbodies for characters is every little thing can stop it from moving.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

12 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Aircraft Control 1 Answer

FPS Character Controller with the push DOWN rigidbodies ability 0 Answers

Gravity inside a space ship 1 Answer

Is there a way to make a wallrunning system using the character controller? 1 Answer

Why do CharacterController objects not come in different collision shapes? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges