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Question by
Yoshimaster96 · Nov 25, 2017 at 03:18 AM ·
rigidbodycharactercontrollercharacter controllercapsulecollidercapsule collider
Why do CharacterController objects not come in different collision shapes?
I'm using a CharacterController for a character with an unusual shape. However, the collision is always in a capsule shape. Why can't I change the shape? It seems like an obvious thing to implement in my opinion. Hopefully this will be added in a future version. By the way, I'm using a CharacterController instead of a RigidBody, because it is much, much easier to code for.
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