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Question by S33HUNT · Feb 12, 2011 at 07:50 PM · objecttextdynamic

Dynamic text on object

Hey everyone

So I'm trying to make a computer screen that will display various in-game quantities and amounts as they change. I want to put text on a plane and have it update each frame. really don't know how to go about doing this (would it be a material? a gui component that's somehow fit to an object?), didn't see anything relevant (with answers) on the forums.

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Answer by DaveA · Feb 12, 2011 at 07:58 PM

This should get you started: http://unity3d.com/support/documentation/ScriptReference/TextMesh.html

You create a game object with a text mesh on it by creating a new gameobject (say) and then add Component Mesh/Text Mesh

You can update the text field on that in an Update() function every frame.

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avatar image S33HUNT · Feb 12, 2011 at 10:59 PM 1
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Thanks man, got it working.

Had to look up a few other things as well. Here are the other articles that helped me:

http://answers.unity3d.com/questions/5162/3d-text-rendering-over-scene-objetcs

http://www.unifycommunity.com/wiki/index.php?title=3DText

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