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Question by poff · Oct 30, 2013 at 04:48 PM · objecttextdelay

How to enable object after delay ?

Hey fellas, I need help, to enable text after some time (4 secs), it's a tutorial text . Thanks.

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avatar image poff · Oct 30, 2013 at 06:02 PM 0
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Yeah, I get that, the thing is, I don't really know how to activate the text. It's simple 3D text, that I want to appear after my first text disappears after delay of 4 secs. And I want the second to come up.

avatar image bentog poff · Oct 30, 2013 at 07:01 PM 0
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So you just have to destroy the first text and instantiate the second. Take a look at how to use these functions at the docs:

http://docs.unity3d.com/Documentation/ScriptReference/Object.Destroy.html

http://docs.unity3d.com/Documentation/ScriptReference/Object.Instantiate.html

Sorry for not giving a long explanation, I hope this helps anyways.

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Answer by bentog · Oct 30, 2013 at 04:56 PM

http://docs.unity3d.com/Documentation/ScriptReference/WaitForSeconds.html

You can use Yield WaitForSeconds(4); to wait 4 seconds. Then you can enable the text however you'd like (not sure what your text is like).

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Answer by Tomer-Barkan · Oct 30, 2013 at 07:13 PM

Create an array of texts, and a co-routine that switches between texts. Any number of texts will work, not just 2.

 private string[] texts = {
     "First text",
     "Second text",
     "Third text",
 };
 
 public void Start() {
     StartCoroutine(TextSwitcher());
 }
 
 public IEnumerator TextSwitcher() {
     for (int i = 0; i < texts.Length; i++) {
         GetComponent<TextMesh>().text = texts[i]; // switch to next text
         yield return new WaitForSeconds(4); // wait 4 seconds before switching again
     }
     // after all texts displayed, disable text altogether.
     
     GetComponent<TextMesh>().text = ""; // empty text
 }
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