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Mesh Render Texture Blurry
Hello, I have two meshes, completely identical identical: MESH RENDERER and both Sprite/Default shader.
One has a 1024*1024 texture. the other one is 512*512.
I don't understand why the 512*512 is blurry!
Both same setting. even if i scale it down, it is always blurry.
Please I am getting crazy with this. I have tried with other filter mode and everything nothing works. I get angry because they have both same settings! Please help!
have you tried checking 'generate mip maps' ? edit: and try filter mode 'point' that will make it very sharp
Answer by Edgar_94_ · Dec 15, 2017 at 01:32 AM
It seems to be a problem with the source image dude, have you compressed it in other program?
Hey, as I wrote above I said I tried all the possibile Filter mode, and the problem is always there as I said.!
You can try yourself with anything, create two cubes and put two different size textures on them( one 1024*1024 and the other 512*512) , you will see the problem is still there, the 512 is blurry !! No, it's not a problem of the program I have used for compression.
I tried both:
1) simply forcing in unity the max size to 512*512 on a duplicate of the 1024*1024 texture file
2) creating a separate file with photoshop of size 512*512. BOTH $$anonymous$$ETHODS, same result, always blurry. Try yourself with a sample scene, also other friends of $$anonymous$$e experience the same problem!!
Answer by sethuraj · Dec 15, 2017 at 07:40 AM
Hi, It seems like no texture filtering is applied to the 512x512 texture. Try changing the 'Filter Mode' on that texture to 'Bilinear' just like the other one.
Hey, as I wrote above I said I tried all the possibile Filter mode, and the problem is always there as I said.!
You can try yourself with anything, create two cubes and put two different size textures on them( one 1024*1024 and the other 512*512) , you will see the problem is still there, the 512 is blurry !! No, it's not a problem of the program I have used for compression.
I tried both:
1) simply forcing in unity the max size to 512*512 on a duplicate of the 1024*1024 texture file
2) creating a separate file with photoshop of size 512*512. BOTH $$anonymous$$ETHODS, same result, always blurry. Try yourself with a sample scene, also other friends of $$anonymous$$e experience the same problem!!
Could you share the textures you where using ?
Here you have them.
al
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