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What is the memory usage of Resources assets on iOS?
My understanding is that any asset placed in a Resources folder will be packaged into the resources.assets file. Is this entire file loaded into memory at some point (application start, Resources.Load)? Or does a call to Resources.Load() stream assets from the file?
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              Answer by nschrag · Mar 28, 2012 at 07:00 PM
After doing some tests, it appears that only the assets loaded with Resources.Load will ever be in memory.
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                