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Question by heftyfunseeker · Jul 25, 2014 at 09:35 PM · editorassetbundlememoryresources

How to Disable Unloading of Assets During Bundling

When building asset bundles, the bottle neck in our system is the unloading of unused resources, which are immediately reloaded for the next bundle. Is there a way to tell Unity not to do that?

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