Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Yujingping · Feb 19, 2017 at 06:26 PM · editorbuildrenderingqualityquality settings

Game built for mac has much lower graphics quality than that in the Unity Editor

Hi there. I am currently making a game for MacOS. When I try to test my game in the Unity Editor, everything is just fine. However, when I build the game to MacOS Application and run it on my MacBook 15inch Retina with Iris Pro graphics card, it seems to me that the images become blurry and aliasing, just like a very low resolution! This image is what the game looks like in Unity Editor. The resolution of the game window is 2598 * 1624: alt text This image is what the game looks like in the Built Application. The resolution is 2880 * 1800: alt text It is obvious that the game run in the player is much worse than that in the Unity Editor. I have tried googling all manners of solutions, including Quality settings, texture overriding and etc. Obviously none of them worked. However just to make sure that I have done everything correctly, here are the settings of my game quality and texture importing(Unity Answers Supports two images only, and thus I need to describe them by words):

Quality:

Fantastic - green arrow by default both in player and editor.

Pixel Light Count : 4

Texture Quality : Full Res

Anisotropic Textures : Forced On

Anti Aliasing : Disabled (Although disabled, it shouldn't be that the player has more blurs and aliases than the editor)

Texture import settings:

Type : Default

Shape : 2D

sRGB Color : Yes

Mip Maps : No

Wrap Mode : Repeat

Filter Mode : Trilinear

NOT OVERRIDDEN ON ANY PLATFORM

Unity Version : 5.5.1f1

MacOS version : 10.12.3

MacBook Pro (Retina, 15-inch, Mid 2015)

Intel Iris Pro 1536 MB

Any help would be appreciated. Thanks!

屏幕快照-2017-02-20-上午21244.png (32.5 kB)
屏幕快照-2017-02-20-上午21240.png (53.2 kB)
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Yujingping · Feb 20, 2017 at 02:12 AM 0
Share

Building in Development Build doesn't solve the problem.

avatar image Yujingping · Feb 20, 2017 at 11:59 AM 0
Share

Important Update: I built the same game for Windows and it runs correctly. Hence I think this issue is for the $$anonymous$$acOS System. I am currently using the newest 10.12.3.

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Yujingping · Oct 27, 2017 at 03:13 AM

For anyone who currently or potentially suffers from this problem: MacOS retina had not been supported before Unity 2017.2. For more information, please check This Post on Unity Forum.

If you are developing a MacOS game, it is strongly recommended to update your Unity to the latest version.

Hope this could be of help.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by aditya · Feb 20, 2017 at 04:59 AM

Turn Off Anisotropic Textures, Turn filter mode to Bilinear, try increasing anti-aliasing to 2x and one thing about Apple devices i want you to know is that they don't like NPOT textures so make sure your textures are POT ... and then let us know if it help

Comment
Add comment · Show 5 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Yujingping · Feb 20, 2017 at 07:34 AM 0
Share

Hi aditya. I really appreciate your reply and solution. However unfortunately although I have turned off Anisotropic Textures, turned filter mode to Bilinear, increased anti-aliasing to 2x and totally made sure that the textures are POT, the aliasing and blurry effect remains. Nevertheless, I discovered a potentially useful phenomenon: I simply created an empty scene, added a UI Label in Unity UI canvas, and built the scene. As you can imagine the built graphics quality is still much worse than that in the Editor. Here are two comparisons:

alt text

alt text

$$anonymous$$eanwhile, I am using Unity 5.5.1f1 with a free license, and thus I have the default splash screen when the built application starts. What I find is that, even the splash image is blurred and aliased!

Hope this information could be of help, and thank you again for your reply! If you need any more information about my settings, system or else, simply tell me and I will gather it immediately.

屏幕快照-2017-02-20-下午33033.png (48.4 kB)
屏幕快照-2017-02-20-下午33046.png (41.4 kB)
avatar image Yujingping · Feb 20, 2017 at 07:37 AM 0
Share

And this is the splash image: alt text

-filepane-屏幕快照-2017-02-20-下午33556.png (73.4 kB)
avatar image aditya · Feb 20, 2017 at 10:19 AM 0
Share

Now this is going deep in technical terms .... what i would suggest is compare the builds of two different unity versions (say 5.3.7 as this is what i m using right now and without any problems) and if you are getting different results, i would suggest you to post your problem on FORU$$anonymous$$

avatar image Yujingping aditya · Feb 20, 2017 at 11:22 AM 0
Share

Hi aditya, I just tried 5.4.3 and the problem remains. I am now asking some of my friends to build similar $$anonymous$$ac Applications and test them to check whether this phenomenon is reproducible. $$anonymous$$eanwhile just as you have suggested, I have posted a thread on Unity Forum. Thanks again for your reply.

avatar image Yujingping · Oct 27, 2017 at 03:14 AM 0
Share

Hello Aditya. This problem is finally resolved. Thank you for your reply and your recommendation to post this thread to Unity Forum, which directly leads to the solution.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

77 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Different quality 0 Answers

QualitySettings.SetQualityLevel broken on build 1 Answer

Why does the app run fluent in the editor but lags when it's built? 2 Answers

Different result in built game and play mode. 2 Answers

Setting default quality level for WebGL Build not working 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges