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QualitySettings.SetQualityLevel broken on build
I am trying to change the QualitySettings at runtime by the following code.
public Dropdown GraphicQuality;
private void Awake()
{
GraphicQuality.AddOptions(QualitySettings.names.ToList());
GraphicQuality.onValueChanged.AddListener(level => QualitySettings.SetQualityLevel(level, true));
}
It works fine in Unity Editor. However, when I tried to change the setting in the build version,
Answer by JoshuaAvalon · Apr 12, 2016 at 07:29 AM
The bug is fixed in 5.3.4f1.
Graphics: Fixed a synchronization problem that was causing texture data not to be properly updated when changing quality settings at runtime. (752613)
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