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Question by
CubicApocalypse · Oct 30, 2013 at 11:36 AM ·
particlesvariablespeed
Vary particle rate using speed
How do I change a particle system's emission rate based on the object's speed? I have a spaceship made of 5 separate meshes, one of which emits particles. Their parent object has a rigidbody component.
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Not sure what part of this problem you are having trouble with. 'rigidbody.velocity.magnitude' is the speed of your ship. That value times some factor will be the emission rate. $$anonymous$$aking this work will require you to understand how to access scripts between game objects:
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