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Question by SpaceMAXUE · Aug 21, 2018 at 11:48 AM · 2drotationvariablespeed

Adding speed to the rotation every second

What I want to do is to make a script that will change the speed of a object every second, making it spin faster and faster (every second)

Here is the code that doesen't work :(

 using UnityEngine;
 using System.Collections;
 
 public class moveFast : MonoBehaviour {
         int p = 2;
         int r = 1;
         
     void Start() {         
          InvokeRepeating("Add", 1.0, 1.0);
          function Add() {
            p += r;
     }
     }
     
     void Update()
     {    
         transform.Rotate(0, 0, p);
     }
 
     }
 }
 

How do I solve this problem, also I'm using 2D not 3D! The object is a ball, the error is :

 Assets/moveFast.cs(10,21): error CS1525: Unexpected symbol `(', expecting `,', `;', or `='
 



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Answer by gvergidis · Aug 21, 2018 at 12:32 PM

InvokeRepeating does not accept un named functions neither lambda. Try doing this :

 private IEnumerator IncreaseSpeed()
     {
         p += r;
         yield return new WaitForSeconds(1f);
 
         StartCoroutine(IncreaseSpeed());
     }

and add :

 private void OnDisable()
     {
         this.StopAllCoroutines();
     }

to make sure that this loop stops when this script is disabled.

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