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Question by JordyJS · Aug 21, 2019 at 07:06 PM · particlesparticlesystemspeed

Change Speed of Entire Particle System?

Is there a way to change the speed of an entire particle system (and its children) at runtime? I know about ParticleSystem.main.simulationSpeed, but that seems to only affect the parent/root system.

Is there no way to change like the global speed of a particle system and its children without having to do it manually through a for-loop?

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avatar image TreyH · Aug 21, 2019 at 07:33 PM 1
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Children as in sub-emitters or literal child objects with their own systems? I don't think so in the latter case, as why would one particle system infer that another particle system in a child object should be tracked at all?

If that's your intention and you don't want to write out the iteration each time, then you can just define a suitable speed-editing extension method for the iterable --`ParticleSystem[]` in your case.

avatar image JordyJS TreyH · Aug 21, 2019 at 07:38 PM 1
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Yeah, I want to iterate through the children so I guess that's pretty much the only way to handle it.

I guess I thought the parent/root particle system had some kind of control over the others since they all share playback speed and simulate together when you're testing them in the editor. It's a shame that similar behaviour can't be controlled at runtime.

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