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Question by danielharush5252 · Apr 07, 2019 at 12:51 PM · characterfloating

Character is floating

 using UnityEngine;
 using System.Collections;
 
 public class AutoMove : MonoBehaviour {
 
     public float speed;
 
     private void Update() {
         
     
     
 
                 transform.position = new Vector3((transform.position.x + speed), 0, 0);
 
 
         
     }
 }





When I go to play mode my character is floating:

http://prntscr.com/n8n5th

settings: https://prnt.sc/n8n6b0

I have no idea why it happens, please help me.

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Answer by xxmariofer · Apr 07, 2019 at 01:17 PM

Add a rigidbody2d component

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avatar image danielharush5252 · Apr 07, 2019 at 01:40 PM 0
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I did that already and it didn't worked, (it was supposed to be there I just forgot to add it)

avatar image xxmariofer danielharush5252 · Apr 07, 2019 at 01:44 PM 1
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i was reading fast and i missed the error change the line of code to this since you are setting it to 0 in the update all the time

 transform.position = new Vector3((transform.position.x + speed), transform.position.y, 0);
avatar image danielharush5252 xxmariofer · Apr 08, 2019 at 12:03 PM 0
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thank you so much!

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