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Question by invisibleshadow4 · Aug 30, 2012 at 11:47 AM · characterfloating

AI character model floats up when it follows the player!

im making a game and the character modle that i put the script onto makes the modle float up off the floor and then follows you. i even tryied puting a rigid body onto it but he just falls straight through the floor. i will attach the script i was using.

 #pragma strict
 
 var target : Transform; //the enemy's target
 var moveSpeed = 1; //move speed
 var rotationSpeed = 3; //speed of turning
 
 var myTransform : Transform; //current transform data of this enemy
 
 function Awake()
 {
     myTransform = transform; //cache transform data for easy access/preformance
 }
 
 function Start()
 {
      target = GameObject.FindWithTag("Player").transform; //target the player
 
 }
 
 function Update () {
     //rotate to look at the player
     myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
     Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
 
     //move towards the player
     myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
 
 
 }
 
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avatar image Fattie · Aug 30, 2012 at 12:47 PM 0
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the infamous forgotten command which Unity corporation sadly neglected to implement............

LookAt$$anonymous$$nees()

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Answer by fafase · Aug 30, 2012 at 11:49 AM

The reason is probably because your enemy is smaller than the player so when looking at him, it adjusts the y-position. You should maybe use a character controller instead or modify the parameter of your Look rotation function so that instead of looking at the middle point, it looks below.

 var newTarget:Vector3=Vector3(target.position.x,target.position.y-1,target.position.z);
 transform.LookAt(newTarget);

You might have to change the 1 depending on the size of your guy.

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avatar image invisibleshadow4 · Aug 30, 2012 at 11:55 AM 0
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how do i change the look rotation then (im new at this so im really bad at these things).

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