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Is it possible to live record and filter Audio with UnityPro?
Just wanted to ask if anyone had managed this before I attempt it myself. Specifically; I want to parse a recording seamlessly (say every 5th update it ends the recording and starts a new one), apply a filter and play back the mini-clip with minimal delay. For an example of use; multiplayer game, live records audio like this; immediately applies filters to make it sound like an intercom call being echoed from a loudspeaker soundsource in the environment for everyone...delay of less than a second preferable.
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