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Question by
MayorMayo · May 18, 2015 at 10:20 AM ·
audioproceduralrealtimemicrophone
Playing SuperCollider realtime through audio sources
I want to use Unity to place audio, generated realtime by SCsynth, in 3D space. Is that doable? Looking in the scripting API, the Microphone class seems to be strictly for physical mics.
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