- Home /
Reducing bounce on simple boxes
I have a simple game that involves stacking boxes (1x1x1) on top of one another. Based on this page, I've assigned a material (to the collider) with 0 bounce and 1 for dynamic and static friction. I've set the mass to 50 for all the boxes (I understand this to be relative). However, as I stack the boxes, two (unwanted) things happen: firstly, the collider (despite having the same dimensions as the box) seems to affect the box beneath it as they get within a few pixels (but are not touching), and the bounciness of the box seems to increase as the tower grows. The effect being that after three or four blocks, it's almost impossible to stack any more - they just bounce away.
Is there something else that might affect this that I'm missing?
Your answer
Follow this Question
Related Questions
How do you keep a bouncing ball from "breaking" through cloth 1 Answer
Getting realistic bounces using physics materials. 2 Answers
how to change physics material of a colider in runtime 5 Answers
Physical Material causes wrong direction at bouncing 0 Answers
Cant find options to change physic material to bouncy 2 Answers