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Question by ina · May 21, 2011 at 03:27 AM · physicsmaterialbouncecloth

How do you keep a bouncing ball from "breaking" through cloth

How do you keep a bouncing ball (physic material) from breaking through a cloth that drops from above?

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Answer by Bunny83 · May 21, 2011 at 03:42 AM

Tear Factor (scripting ref). Also you might have a look at attachmentTearFactor.

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avatar image ina · May 21, 2011 at 06:28 AM 0
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Even setting the $$anonymous$$r factor to 10000, the ball still goes right through the cloth.

avatar image Statement · May 21, 2011 at 09:45 AM 0
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What is the mass of your ball?

avatar image Bunny83 · May 22, 2011 at 04:16 AM 0
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Well, a short visit on the scripting reference page of the cloth component would have told you that by setting the $$anonymous$$r factor to 0 (zero), $$anonymous$$ring will be disabled. Like Statement said: what's the mass and velocity of your ball? I will update my answer

avatar image ina · May 27, 2011 at 01:55 AM 0
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It was 0 by default, but changed it to 10000 to see extremity.. It was $$anonymous$$ring at both 0 and 10000.. The mass is default for a default Unity sphere. The velocity is a straight upwards *= -pos every update() with pos = 5

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Answer by _MGB_ · May 21, 2011 at 10:08 AM

Does setting Collision detection to 'Continuous' affect body vs cloth?

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