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Question by marcpx · Dec 24, 2019 at 03:32 AM · physicsmaterialbounce

Physical Material causes wrong direction at bouncing

Hello everyone, having a rather annoying issue, if I use the physical material provided by unity to bounce a ball (blue Ball) the direction after bouncing against a wall is wrong, but if I made the bounce by code using the Vector3.Reflect, the direction seems good(red Ball).

alt text

I wanted to use the physical material provided by unity, because I thought that could be more realistic... Can be caused by a bad configuration? Both balls are set as Collision Detection Continous, I think is the good one.

Thanks for your attention.

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avatar image lgarczyn · Dec 25, 2019 at 12:35 AM 0
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The unity bounce is pretty good, are you sure you are did not set the drag to 0, and didn't affect the position or velocity in any other way?

avatar image marcpx · Dec 25, 2019 at 08:30 PM 0
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Yes, the drag is 0.5 and angular drag is 0 in rigidbody component, but it should not affects...

avatar image lgarczyn marcpx · Dec 26, 2019 at 07:39 PM 0
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I think it may affect the bounce. Have you tried setting both to one, and the combination setting to maximum?

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