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8-bit transparency in alpha for shadows?
Hello, i'm hoping someone can help with this problem.
I'm projecting a directional light through a plane that has a texture (with greyscale as alpha checked) to get clouds on the ground. See bottom image:
The issue is, I want soft edges. Before you suggest "cookies", I tried that first but was unable to animate the UV's via script without a piece of geometry; thus this solution. Any help is greatly appreciated; thanks in advance!
Have you tried to set light.shadows to LightShadows.Soft?
thank you for the suggestion, but yes I tried changing the light to Soft Shadwos. That doesn't seem to have any effect.
What seems to be happening is the texture is 'clamping' to 1-bit alpha; so the edges are hard. Any calculation )ie. the projection) after that seems like its going to preserve that hard edge.
I'm probably better off figuring out how to scroll U or V on a cookie, but thats a little beyond my program$$anonymous$$g chops...unless anyone can point me to a working .js for this.
thanks!
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