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Question by samaxi · Jun 08, 2013 at 11:23 PM · objectfpsfirst-person-controller

How to get distance between player and object

I need to know how to get the distance between the player (first person controller) and a object such as a car (its for an objective) and I need it to auto update with every step

 var distance : GUIText
 var other : Transform;
 
 if (other) {
     var dist = Vector3.Distance(other.position, transform.position);
     GUI.text (Rect (10, 10, 100, 20), ""Distance to other: " + dist");
 }
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Answer by robertbu · Jun 08, 2013 at 11:37 PM

  • GUI and GUIText are two very different things.

  • GUI functions must be executed inside OnGUI() {}.

  • Things you want executed every frame, can be put inside Update() {}.


    pragma strict

    var other : Transform; private var dist : float;

    function Update() { if (other != null) { dist = Vector3.Distance(other.position, transform.position); } }

    function OnGUI() { GUI.Label(Rect (10, 10, 200, 20), "Distance to other: " + dist); }

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avatar image samaxi · Jun 09, 2013 at 12:36 AM 0
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Oh okay, Thank you so much this script worked!! =) Really helped out!

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Answer by aldonaletto · Jun 08, 2013 at 11:37 PM

This script has several errors: you're messing GUIText and the GUI system. If using the GUI system, the code could be like this:

 var other: Transform;

 function OnGUI(){
   if (other){
     var dist = Vector3.Distance(other.position, transform.position);
     GUI.Label(Rect(10, 10, 100, 20), "Distance to other: " + dist);
   }
 }
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