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Question by Raxis · Aug 18, 2012 at 02:24 PM · fpszoomscopescipt

How To Set Scope Speed

Heya,

This is my 'Scope Zoom In Scipt'. This script also goes with my Scope Script. This is the one to make it zoom in:

 private var baseFOV : float;
 
 function Start () {
     baseFOV = Camera.main.fieldOfView;
 }


 
 function Update () {
     if (Input.GetMouseButton(1))
         Camera.main.fieldOfView = 50;
     else
         Camera.main.fieldOfView = baseFOV;
 }

My question is, How do I Set the speed of the zoom in? Right now it zooms in straight away. Thanks in advance!

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Answer by aldonaletto · Aug 18, 2012 at 02:57 PM

You could define the desired fov and make the actual fieldOfView follow it with a "Lerp filter", a special use of Lerp that smooths out the transitions exactly like a RC low pass filter does in electronics (don't panic, you don't have to know electronics to use it!):

var speed: float = 5; private var baseFOV : float; private var FOV : float;

function Start () { baseFOV = Camera.main.fieldOfView; FOV = baseFOV; }

function Update () { if (Input.GetMouseButton(1)) FOV = 50; else FOV = baseFOV; // follow FOV via Lerp filter: Camera.main.fieldOfView = Mathf.Lerp(Camera.main.fieldOfView, FOV, speed * Time.deltaTime); }

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avatar image Raxis · Aug 19, 2012 at 10:47 AM 0
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Thanks alot!

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Answer by J.D. · Aug 18, 2012 at 02:56 PM

You could use Mathf.Lerp to "fade" between your fields of view.

Take a look here.

Would be somthing like this:

You create a var to control the fade. When is 0 the scope is off, when is 1 is completly zoomed. So inside Update, you control this var with var += 0.1f*Time.deltaTime;

Just an idea... Read a little of Lerp function and good luck.

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avatar image Raxis · Aug 19, 2012 at 10:48 AM 0
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Thanks, Thats what I Did and works :)

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