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How to import existing lightmaps for use with Beast?
I have a model with a nice lightmap created in Max with Vray
I remember reading that you can use existing lightmaps with Beast, but so far have not figured out how to do it- that is, get my lightmap into the system so that it is automatically added to the object using a regular shader and swapped out for dynamic shadows when within range just like the lightmaps generated by Beast.
Thanks in advance for any help
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Answer by Steph 1 · Jan 10, 2011 at 11:56 PM
You need to use one of the pre-existing lightmap shaders to achieve this or create your own.
I've use the pre-existing lightmap shaders. But when I move a player somewhere on the map, a dynamic light on a player doesn't work at all. Do you have any idea what's happenning?