Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Celofa · Jan 14, 2011 at 01:23 AM · importlightmapbeasthouse

Unity 3.0 lightmapping. houses dont throw a shadow?

I imported my houses from sketchup and ticked their "generate lghtmap UV's" options.But its showing the shadows from the terrain, only. Without showing shadows for the house!

What am i doing wrong? Which settings might be wrong?

Celofa

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Jessy · Jan 14, 2011 at 01:42 AM

Make sure your house is marked as Static, and "Baked Shadows" is turned on for your light, in the Lightmapping tab.

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Celofa · Jan 14, 2011 at 02:08 AM 0
Share

where to marks the house as static??

avatar image Celofa · Jan 14, 2011 at 02:09 AM 0
Share

b4 iam getting it wrong!! The static lightmapping works in the indie version??

avatar image Jessy · Jan 14, 2011 at 03:06 AM 1
Share

Yes. There's a lot of good info in the manual. Please refer to it before you ask a question.

http://unity3d.com/support/documentation/$$anonymous$$anual/Lightmapping.html

avatar image Steph 1 · Jan 18, 2011 at 11:12 PM 0
Share

The house can be marked as static when it is selected in the hierarchy and you have the lightmapping window open. Static will be an option in the lightmapping interface. All objects you wish to cast baked shadows must be checked as static, and all lights you wish to affect shadows must have baked shadows enabled (even if you are using Indie).

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

How to import existing lightmaps for use with Beast? 1 Answer

Import and append Beast lightmaps 1 Answer

Blinking lines on model after lightmapped? 0 Answers

Lightmapping Single objects 0 Answers

ugly seam artifacts in beast 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges