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Question by anatomicgft · Dec 10, 2012 at 11:05 PM · scripting problemai problems

how do i get enemy ai to avoid objects in scene

the enemy ai in my game will follow my just fine but when i go behind an object or when a take a turn inside of a building then the enemy will just collide with whatever i am behind instesd of going around it what can i do to my script to prevent this.--here is my ENEMY AI FOLLOW script--- #pragma strict

 var target : Transform; //the enemy's target
 var moveSpeed = 3; //move speed
 var rotationSpeed = 3; //speed of turning
 
 var myTransform : Transform; //current transform data of this enemy
 
 function Awake()
 {
     myTransform = transform; //cache transform data for easy access/preformance
 }
 
 function Start()
 {
      target = GameObject.FindWithTag("Player").transform; //target the player
 
 }
 
 function Update () {
     //rotate to look at the player
     myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
     Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
 
     //move towards the player
     myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
 
 
 }

 
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avatar image AlucardJay · Dec 11, 2012 at 12:45 AM 0
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http://vimeo.com/9304844

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Answer by g7dme · Jul 04, 2018 at 06:09 PM

I am no expert but would you not normally use navmesh obstacle to deal with this exact situation ? although i have no idea how to implement this in code.

De Bob

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