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Question by TheRussianBrit · May 25, 2017 at 04:07 PM · scripting problemscript.ai problems

unity isn't recognizing quaternions

I get the error Assets/scripts/enemyTurretRotations.cs(33,26): error CS0103: The name speed' does not exist in the current context and the error Assets/scripts/enemyTurretRotations.cs(35,34): error CS0103: The nameQuarternion' does not exist in the current context

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class enemyTurretRotations : MonoBehaviour {

 public float rotateSpeed = 0.6f;
 public GameObject T90parent;
 public enemyAttack enemyAttackScript;
 public GameObject player;
 public bool rotate = false;

 // Use this for initialization
 void Start () {

     T90parent = gameObject.transform.root.gameObject;
     enemyAttackScript = T90parent.GetComponentInChildren<enemyAttack>();
     player = GameObject.FindGameObjectWithTag("Player");

 }
 
 // Update is called once per frame
 void Update () {

     if (enemyAttackScript.attack)
     {
         rotate = true;
     }

     if (rotate == true)
     {
         Vector3 playerDir = new Vector3(player.transform.rotation.x, player.transform.rotation.y + 0.0f, player.transform.rotation.z) - transform.position;
         float step = speed * Time.deltaTime;
         Vector3 newDir = Vector3.RotateTowards(transform.forward, playerDir, step, 0.0F);
         transform.rotation = Quarternion.LookRotation(newDir);
     }
 }

}

what am I doing wrong?

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Answer by TheRussianBrit · May 26, 2017 at 03:35 PM

i didn't notice that thank you that fixed it. with the speed I forgot to add a float.

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