Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by UnityKONG · Feb 09, 2017 at 08:43 PM · scripting problemaiai problems

Disable a Function when another and active (javascript AI)

Hello, I would like to know how to turn off the chase function when the attack function starts

thanks

 #pragma strict
 
 
 var Distance : float;
 var Target : Transform;
 var lookAtDistance : float = 20;
 var chaseRange : float = 10;
 var attackRange : float = 3;
 var moveSpeed : float = 3;
 var Damping : float = 6;
 var attackRepeatTime : float = 1;
 
 var damage : float = 10;
 
 private var attackTime : float;
 
 var controller : CharacterController;
 var gravity : float = 20;
 
 private var moveDirection : Vector3 = Vector3.zero;
 
 
 
 function Start () {
 attackTime = Time.time;
 FindHealth();
 }
 
 
 
 function Update () {
 Distance = Vector3.Distance(Target.position, transform.position);
 if (Distance < lookAtDistance){
 lookAt();
 }
 
 if (Distance < attackRange){
 attack();
 }
 
 else if (Distance < chaseRange){
 chase();
 }
 
 }
 
 
 function lookAt (){
 var rotation = Quaternion.LookRotation(Target.position - transform.position);
 transform.rotation = Quaternion.Slerp(transform.rotation, rotation,Time.deltaTime * Damping);
 }
 
 
 
 function chase() {
 GetComponent.<Animator>().Play("creature1run");
 moveDirection = transform.forward;
 moveDirection *= moveSpeed;
 moveDirection.y -= gravity * Time.deltaTime;
 controller.Move(moveDirection * Time.deltaTime);
 }
 
 
 
 function attack() {
 if (Time.time > attackTime){
 GetComponent.<Animator>().Play("creature1Attack2");
 Target.SendMessage("PlayerDamage", damage);
 Debug.Log ("The enemy has attacked");
 attackTime = Time.time + attackRepeatTime;
 }
 }
 
 
 
 function ApplyDamage(){
 chaseRange += 30;
 moveSpeed += 2;
 lookAtDistance += 40;
 }
 
 
 
 function FindHealth(){
 Target = GameObject.Find("Player").GetComponent(HealthScript).transform;
 }
 
 

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by UnityKONG · Feb 10, 2017 at 01:44 AM

?????????????????????

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image UnityKONG · Feb 11, 2017 at 04:02 PM 0
Share

Resolved by me

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

147 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Flying ship AI 0 Answers

AI Problem. 0 Answers

How To Stop Enemy Movement During Its Attack Animation 1 Answer

Unexpected Symbol ' var' 1 Answer

Need ai to throw ball 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges