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Question by Tyler 2 · Dec 01, 2010 at 01:16 AM · transformvariablesave

Transform Position?

Is there any way to store a transform position in a prefab, so that when the object is spawned or you put it in a different scene, it always follows the same object? This is the script:

EDIT- I attempted to make it follow the tagged object but I get errors.

using UnityEngine; using System.Collections;

public class BStandard : MonoBehaviour { //public Transform playerPos; Vector3 chaseVel, chaseDir, chasPos;

 void Start() { chaseVel = new Vector3(10f, 0f, 10f); 
 playerPos = GameObject.FindWithTag("Player");}

 void LateUpdate()
 {
     chaseDir = playerPos.position - transform.position;
     Vector3 tmpNormalizedDir = Vector3.Normalize(chaseDir);
     chaseDir = new Vector3(tmpNormalizedDir.x * chaseVel.x, tmpNormalizedDir.y * chaseVel.y, tmpNormalizedDir.z * chaseVel.z);
     chaseDir *= Time.deltaTime;
     this.transform.position += chaseDir;
 }

}

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avatar image PrimeDerektive · Jan 04, 2011 at 01:54 PM 0
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The_r0nin was right, but you're doing it wrong. You are setting playerPos equal to the player's game object, so your trying to access position of a gameobject, which doesn't exist. on the first line of your LateUpdate(), change playerPos.position to playerPos.transform.position

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Answer by The_r0nin · Dec 01, 2010 at 04:29 PM

Give your object to be followed a tag (or put a tag on an empty child object of it). Then in Awake() do a GameObject.FindWithTag and store this in your variable for the object to be followed...

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avatar image Tyler 2 · Dec 01, 2010 at 11:46 PM 0
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I tried to do that (the new script is in my edited question), but I get errors.

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