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Question by blazk · May 29, 2014 at 10:00 AM · variableplayerprefssavehow to

Highscrore won't work

Hello, so recenlty I have made my high score works well...but yeah it doesn't. When the game is over it saves me high score for example 5. When i re-play it in debuging in unity it says "Highscore:5" that is all right! but if i get score 1 and game is over highscore will set to 1. That is just not logic. Please help me. This is my code for high score: public int highscore; void GameOver() {

         if (i > highscore) {
             GUIText highScoreObject = GameObject.Find ("HighScoreObject").GetComponent<GUIText> ();
             highScoreObject.text = "Highscore: " + PlayerPrefs.GetInt("highscore", highscore);
             highscore=i;
             PlayerPrefs.SetInt("highscore", highscore); 
             PlayerPrefs.Save();
         }
 
 
     }

And i am calling this function here:

 if (life <= 0) { 
                 GameOver();
                 Start ();
             }
 
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avatar image meat5000 ♦ · May 29, 2014 at 10:05 AM 0
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Shouldn't you GetInt before you compare?

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Answer by wijesijp · May 29, 2014 at 10:06 AM

The problem is you need to get your hi score loaded to "highscore" before comparing it

 highscore = PlayerPrefs.GetInt("highscore");
 
         if (i > highscore)
         {
             GUIText highScoreObject = GameObject.Find("HighScoreObject").GetComponent<GUIText>();
             highScoreObject.text = "Highscore: " + i;
             highscore = i;
             PlayerPrefs.SetInt("highscore", highscore);
             PlayerPrefs.Save();
         }
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avatar image blazk · May 29, 2014 at 11:36 AM 0
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Ohh Thanks to you now my game is working :) I just need some fixes maybe you would know them? :) can i contact you anywhere else? :)

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