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Question by oinkoinkflapflap · Jun 29, 2012 at 04:54 PM · transformvariablelookattargety axis

lookAt on Y axis only

i know this question has been asked before but i didn't work in the script i'm using, i need the transform variable "turret" to look at the transform variable "target" only on the Y axis based around the current script part i'm using:

 turret.transform.LookAt(target);

thanks :)

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Answer by hathol · Jun 29, 2012 at 05:35 PM

maybe not the most efficient, but a working solution:

 Vector3 eulerBefore = turret.transform.eulerAngles; // or localEulerAngles, dependent on your needs
 turret.transform.LookAt(target);
 eulerBefore.y = turret.transform.eulerAngles.y;
 turret.transform.eulerAngles = eulerBefore;
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avatar image oinkoinkflapflap · Jun 29, 2012 at 07:55 PM 0
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thanks $$anonymous$$, i just had to change the vector3 at the start to var as it came up with an error but it works a charm... thanks!

avatar image hathol · Jun 29, 2012 at 10:14 PM 0
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no problem :) I usually write my scripts in c#, therefore the Vector3.

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