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Quality of texture..
Why am I losing the quality ?
Although I wouldn't recommend it, $$anonymous$$ipmapping is designed to lower processing needs.
Not just performance...without mipmaps you often have artifacts caused by interpolation, and the higher the contrast in the texture the more obvious and annoying it is. It's rarely a good idea to disable mipmaps except for 2D images. http://www.starscenesoftware.com/stuff/unity/miptest.html
Answer by Eric5h5 · Dec 10, 2012 at 06:10 AM
Turn on anisotropic filtering for the texture. Do not turn off mipmaps for 3D textures.
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