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Question by
arturmandas · Jun 01, 2013 at 07:22 PM ·
androidnormalspecularmaps
does Unity 3.5 support specularity and normal maps, when building an application to GL 1.1 android system?
Welcome, does Unity 3.5 support specularity and normal maps, when building an application to GL 1.1 android system? When I change from 2.0 to 1.1 my shaders lose specularity and normal maps. Thank you in advance, Artur
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