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Loading Google Maps in a Unity iPhone app
Say, for example, one screen of your Unity3d app involves loading Google maps - what is the best way to do this?
Should the map be loaded as a texture or via Application.OpenURL?
Iis there a way to keep the map as a screen within the interface, defined by OnGUI?
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Answer by synapsemassage · Apr 22, 2011 at 10:52 AM
This is for openstreet maps but might be a pointer into the right direction. http://www.unifycommunity.com/wiki/index.php?title=OpenStreetMap_for_unity_iPhone
also this http://answers.unity3d.com/questions/12097/embed-google-maps-into-unity-3d