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Specular & alpha mapping
Hello,
I was wondering how to have a alpha map and specular map in unity3d. So far I know is that whenever I need to use a specular mapping I place it into the alpha of my texture but what if I need to use a specular and alpha? Can they be placed together or can I use my normal map aswell?
Thanks in advance.
Answer by shadowriffe · May 24, 2012 at 01:23 PM
Use the transparent bumped specular shader: http://unity3d.com/support/documentation/Components/shader-TransBumped%20Specular
Allows for specularity, bumpmaps, and alpha.
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