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Draw Calls

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All Questions

  • Unanswered Questions
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AlexandreBujold commented

Batching Sprites in 2D - "Objects have different MaterialPropertyBlock set"

Mar 16, '22 in Help Room

1 Reply

0 Votes

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nguyenhuytruong9112k answered

SetPass calls - important to keep this number low?

Jun 28, '21 optimization·batching·draw calls·batch·setpass

5 Replies

2 Votes

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chaifix answered

Submeshes increase draw calls... any way around this?

Apr 1, '21 optimization·draw calls·submesh

2 Replies

1 Votes

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funkastle_ commented

Help with batching

Nov 23, '20 2d·lighting·rendering·batching·draw calls

0 Replies

0 Votes

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Wothanar commented

Problem with draw calls

Nov 9, '20 draw calls

4 Replies

0 Votes

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vfxjex answered

How to reduce draw call when use skinned mesh, one material but has multiply copy?

Aug 6, '20 draw calls

4 Replies

1 Votes

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Brain-_-Fail edited

Simple way to reduce draw calls

May 22, '20 draw calls·reduce

2 Replies

0 Votes

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Frolky commented

Draw call depending of sorting Order of SpriteRedenderer(2D)

May 19, '20 sprite·optimization·spriterenderer·sorting order·draw calls

2 Replies

0 Votes

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choco420 asked

Why can't I batch some draw calls?

Jan 24, '20 rendering·optimization·batching·gpu·draw calls

0 Replies

0 Votes

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Bunny83 answered

Objects are only batched when they are close to one another

Nov 3, '19 batching·draw calls

1 Reply

0 Votes

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unity_O9vgod1njemnbw published

Pin Annotation on a 3D model , Closed

May 23, '19 draw calls

0 Replies

0 Votes

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ivarhill answered

Unskinned meshes of the same material won't batch

Apr 27, '19 optimization·batching·meshrenderer·draw calls

1 Reply

0 Votes

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dbsierra asked

Unity UI doesn't batch if un-batchable object is in between two batchable objects?

Oct 2, '18 in Help Room

0 Replies

0 Votes

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YusufToptan commented

Static batching not working

Sep 3, '18 draw calls·static batching

0 Replies

0 Votes

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D3Duck commented

What am I doing wrong with my trees?

Jun 9, '18 draw calls

1 Reply

0 Votes

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redskidy edited

Why do I have 10 times more draw calls than objects in my scene ?

Jun 4, '18 in Help Room

1 Reply

0 Votes

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BaronWhite edited

Minimising draw calls but adding materials.

Apr 12, '18 in Help Room

0 Replies

0 Votes

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shadowpuppet edited

Can someone explain this? why better frame rate when unseen objects SetActive (false)

Feb 1, '18 in Help Room

0 Replies

0 Votes

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wip asked

Can you see the number of instances used in a "Draw Mesh (instanced)" call in Frame Debugger?

Jan 17, '18 debug·frame·instances·draw calls·instancing

0 Replies

0 Votes

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Split3 answered

Random color on object [Solved]

Jan 13, '18 random·draw calls·change color

4 Replies

1 Votes

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laurG commented

Single Mesh vs Batching - Performance

Sep 19, '17 performance·draw calls

1 Reply

0 Votes

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Eric5h5 answered

Too many cubes in my program, and FPS is low... Closed

Jan 4, '17 draw calls

1 Reply

0 Votes

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christoph_r answered

Designing Levels in 3DS Max?

Dec 5, '16 prefab·render·3dsmax·draw calls·polygon-count

1 Reply

0 Votes

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Pnvanol answered

Sprite Packer Problem

Nov 11, '16 draw calls·sprite packer

1 Reply

0 Votes

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jamesk5 answered

dynamic batching problem with spriterenderer

Sep 12, '16 2d·sprite·performance·draw calls·dynamic batching

1 Reply

0 Votes

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SeanM3D published

Texture Atlasing only beneficial with Batching?

Jul 23, '16 atlas·draw calls·static batching·dynamic batching·texture atlas

0 Replies

0 Votes

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Glurth edited

Multiple Shaders vs. Single Texture - Please help me overthink this.

Jul 23, '16 shaders·materials·textures·procedural·draw calls

2 Replies

1 Votes

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_Yash_ commented

Batching for randomly generated level

Jul 11, '16 in Help Room

0 Replies

0 Votes

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coxy17 asked

Draw call increased on duplicated object. But not on others

Jun 18, '16 materials·textures·draw calls

0 Replies

0 Votes

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djkpA edited

Virtual reality app perfromance in android mobile remains same even is showd a lot performance improvement in Editor play in unity3d

May 26, '16 in Help Room

0 Replies

0 Votes

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Related Topics

batching optimization performance sprite rendering static batching dynamic batching materials 2d drawcalls fps procedural framerate textures profiler lightmap texture spriterenderer sprites atlas ui draw calls animation shadows


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