- Home /
Design question/multiple technical issues
Pin Annotation on a 3D model ,
Hi,
I was wondering how would it be possible to create a 3D model gameObject(pin) dynamically on pressing a Add PIN button and then drag that pin on top of 3D Model in Unity3D.
Solution that came to my mind was creating a new game object of PIN GAME OBJECT type when the user press a button and then drag that game object on top of 3D model and place it on top of model (lets say an Skelton)
the Pin annotations could have a text field to enter some text related to it.
If anyone could guide me in right direction it would be great.
Regards
The question as-is is not a good fit for Unity Answers. Unity Answers addresses single, specific technical problems. Your question has multiple possible approaches, and multiple different technical problems. If this is a design question, it is better asked on Unity Forums. Start by researching GUIText, 3DText/Text$$anonymous$$esh, and GUI.TextField. Play with each to see what would be a good fit.
It has been rumored that Unity 4.6 will have the new UI system. If that system is like NGUI or EZGUI, then doing what you want here may be significantly easier (given some rampup).
Follow this Question
Related Questions
Baked Light Maps 2 Answers
Strange static batching behaviour 0 Answers
Multiple Shaders vs. Single Texture - Please help me overthink this. 2 Answers
Share material to reduce draw calls 3 Answers