Can someone explain this? why better frame rate when unseen objects SetActive (false)
In my game I get to the Boss round where it is self contained and the rest of the level behind me is not needed. So I had a script that set nearly half of my level SetActive false; When I face that direction where I would see the missing stuff if it weren't for a big wall, I see my draw call drop from 1680 to 440, my shadow caster drop from 312 to 84, tris drop from 3.5 million to 484k. YET... my frame rate goes DOWN from 38 to 35 . How am I getting a slower frame rate by reducing all those other numbers? Is there a FPS cost for setting things inactive?
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