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Question by Justin Warner · Nov 09, 2010 at 06:40 PM · 3dsmaxbone

Bones with Unity?

Hey, I was wondering how can I get bones to work from 3ds Max?

I put bones on my model (Testing with a simple cylinder first), and it doesnt do anything... Like, I remember seeing this video of a guy with a rope I believe, and when he moved the rope around, the model moved accordingly, like in real life. I remember I was looking up bones, but I can't find the video now, and I just want to know how I can do this easier...

So if you know how, could you tell me?

Thanks, Justin W.

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avatar image SisterKy · Jul 15, 2011 at 12:18 AM 0
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Retagged 3ds, max to 3dsmax. Greetz, $$anonymous$$y.

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Answer by Yoerick · Nov 10, 2010 at 01:14 PM

You can add bones to your objects inside Unity. In unity they're just called "hinge joints" instead of "bones".

This link might be useful: link

If you have Unity3D 3.0 you could also open the Bootcamp demo, the building (where the mission ends) has a lamp hanging on the seiling. This lamp uses the Hinge Joint technique.

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Answer by duck · Nov 09, 2010 at 07:24 PM

There's a manual page dedicated to this exact topic:

Exporting bones-based animation from 3DS Max

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